

Advancement to the higher ranks of the Telvanni requires impressive magic skills and intelligence. House Telvanni has come into conflict with the Mages Guild (below), for control of magic-related services and resources. An isolationist Great House led by a council of mages (not all of whom are exactly friendly to one another), the Telvanni are the Great House that is least accepting to outlanders of any kind.The Redoran, politics aside, have mutual respect for and from other warrior-caste groups, such as the Fighters Guild and the Imperial Legion (below).

House Redoran has deep ties to the native culture, despite their civilized veneer. A Great House primarily of warriors, though with business interests that clash with those of House Hlaalu, the Redoran have an eye to reestablishing Morrowind's former, pre-Imperial glory, though they stop short of open revolt against the Empire.Everything is business to the Hlaalu, and the house is ultimately controlled by the Dunmer Hlaalu family, some of whom possess titles of Imperial nobility. The most Empire-friendly of the Great Houses in Morrowind, and the most focused on commerce and politics, House Hlaalu is also the easiest Great House on Vvardenfell to join and advance within for a non-Dunmer outlander (one of the top Hlaalu people in Morrowind is of Imperial stock).A fourth, House Indoril (not covered below, as it is not coded as a faction in Morrowind), supplies the majority of the Ordinators. Of the Empire's five recognized Great Houses, only three have a governing and commerce presence on the island of Vvardenfell in particular. The Great Houses' traditions derive from ancient Dunmer clans and tribes, but they now function something like political parties. The Great Houses are the large establishments, throughout the Morrowind province, of extended lineages of "civilized" Dunmer, with many non-Dunmer retainers (and sometimes officers).
